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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 5
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Figure 5.6.tif
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2004-11-15
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385.9 KB
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480x274
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8-bit (242 colors)
ocr:
Despite the u,V coordinates ranging from Oto 1, the texture can - be any pixel size you ake (such as 512,512). tu 0,0- 1,0 0,0 1,0 / - - - - The text. ure is mapped to the face based on its texture coordinates. 0,1 0,1